Tika Wahyu Lestari


E-learning is a based computer learning that is connected to internet where the users have an opportunity to learn anywhere and anytime. Quizizz and Kahoot! are kind of E-learning applications that may be used in boosting studentsâ?? motivation during the TLP. This research aims to know which and why that/this E-learning application is better to boost up the studentsâ?? motivation. The implemented research design was qualitative research design concerning to phenomenological studies of the use of Quizizz and Kahoot! in TLP toward the studentsâ?? motivation. The subject was the fourth semester students of English language education study program of STKIP PGRI Tulungagung. It used observation field note and close-ended questionnaire type to collect the data. The data analysis of the observation field note was done qualitatively and the questionnaire was analyzed quantitatively by implementing likert scale. The research findings proved that the use of Kahoot! and Quizizz in TLP had given good result in boosting up studentsâ?? motivation. The observation field note proved that nearly 90% students indicated more motivated performances during the implementation of Quizizz than Kahoot!. The finding of the questionnaire toward the studentsâ?? perceptions of the Quizizz and Kahoot! implementation resulted total score 1448 (Quizizz) and 1214 (Kahoot!). Mostly students stated that Quizizz was more attractive, challenging and motivating than Kahoot!. Thus, this research has a conclusion that the implementation of Quizziz is better than Kahoot! to boost up studentsâ?? motivation in TLP.

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